Jul 06, 2005, 11:09 PM // 23:09
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#2
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Frost Gate Guardian
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/Agree.
I concurr with OP. The vast inequity in buy price for rare materials is just insane.
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Jul 06, 2005, 11:11 PM // 23:11
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#3
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Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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Goldsink.
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Jul 06, 2005, 11:28 PM // 23:28
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#4
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Ivory and Steel
Profession: N/Me
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Most other games I've played have approximately 50% (or less) return on items sold to "vendors" or vendor-like people. I think this system, based in part, on market demand, is great.
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Jul 07, 2005, 12:10 AM // 00:10
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#5
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Smite Mistress
Join Date: Jun 2005
Location: The Land of AZ, USA
Profession: Rt/E
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Correct, Indigo and, yep, gold sink.
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Jul 07, 2005, 12:22 AM // 00:22
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#6
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Jungle Guide
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Quote:
Originally Posted by Indigo
Most other games I've played have approximately 50% (or less) return on items sold to "vendors" or vendor-like people. I think this system, based in part, on market demand, is great.
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And the problem with this is that no one sells to the vendor. Vendor will pay 50% I can sell for 60% or more in an instant. And the system appears to be based on market demand but it isn't. Look at the Rare Material Trader. The supply is there the demand is there but the trader is being avoided because of his pricing. This means that the vendor is getting no supply of the item, which raises the price, this raise causes everyone selling outside of the trader to raise their prices because you can always sell a glob of ectoplasm for 80% of the trader cost in about 30 seconds. Inflatin is caused.
It isn't a gold sink though. No one sells to the trader because of the vast inequality of the pricing. I can sell to the trader for 6K or to another player for 8K. WHich do I choose? The 8K price. Similarly no one buys from the trader because the price is so outrageous. If the price was 90% of the selling price or even 80% I would be making roughly the same amount of money if I sold to the trader this lowers the price so that others will buy from the trader creating a goldsink. But said gold sink doesn't exist at the trader.
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Jul 07, 2005, 01:33 AM // 01:33
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#7
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Desert Nomad
Join Date: Jun 2005
Guild: The Amazon Basin [AB]
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I think after all the farmers get their fissure armor and start spreading their blobs and shards to others we will finally see more people selling to the trader. There will be 2 full waves of fissure armor before this happens.
Right now a lot of people want the armor without getting the materials themselves. After the newness of the game wears of on some, we will see more hardcore do-it-yourself players getting the materials and saturating the market.
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Jul 08, 2005, 06:05 PM // 18:05
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#8
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Krytan Explorer
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If the traders buy from you at 90% that would completely eliminate in game trading between players of the items. You would not trade with another player for less than 90% because you can easily sell to trader, the other player will not buy for more than 100% because he would buy from trader. Therefore, the only reasonable price for trading between players is about 95%. It's not even worth the time to find another player to only get 5% more, (which is why I think people who say "WTS ___ dye" are stupid) because in the few minutes it takes to find a potential trader he could have easily earned the difference in killing two monsters (The only exception being the extremely rare stuff like Superior Absorptions, where 5% is more than what you can earn in the 15 mins it takes to find a customer).
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Jul 08, 2005, 06:33 PM // 18:33
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#9
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Lion's Arch Merchant
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i totally support a fix to the trader system that fixes the buy price at 90% (or even 80%) of the sell price.
i believe that very few of us are playing the game just so that we can be doing: WTS <something> in the trade channel for 20 minutes. personally, i want to spend my time doing the actual playing (missions, quests, or just exploring).
however, i am prevented from doing the above because i don't feel like getting ripped off by the traders -- i mean who like the feeling of selling some thing to the trader, only to find that something being sold for some excession gp later in the trade channel?
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Jul 08, 2005, 07:31 PM // 19:31
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#10
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Wilds Pathfinder
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Actually, the argument could be made that all traders should buy at the exact same price they sell for, or almost. In the real world, market efficiency would eliminate huge spreads between buy & sell prices. Or, in other words, there would be more than one dye vendor, and they would compete on price.
There are quite a few things in GW that make me wish they had an economist on staff...
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Jul 08, 2005, 07:52 PM // 19:52
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#11
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Krytan Explorer
Join Date: May 2005
Location: Southern Cali
Guild: Herald of the Storm
Profession: W/R
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The reason why the "sell" price of an item is nowhere near 90% of the item's "buy" price in-game is pretty simple. They don't want to turn the game's economic engine into a giant "day trader" operation for people.
They don't want someone to buy a black dye for 5000 in the morning and then sell it back to the trader for 5400 in the evening when the trader is selling it for 6000 due to market fluctuations. By spacing the buy/sell prices apart by a significant margin they are minimizing or completely eliminating the possibility of people doing this sort of scheme.
Ok, this could be an EFFECT of their economic model and not the cause of it, but it's not a bad reason for keeping buy/sell prices at such a disparity.
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Jul 09, 2005, 02:17 AM // 02:17
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#12
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Ascalonian Squire
Join Date: Jul 2005
Guild: Champions of Nissi
Profession: W/Mo
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Quote:
Originally Posted by nechronius
The reason why the "sell" price of an item is nowhere near 90% of the item's "buy" price in-game is pretty simple. They don't want to turn the game's economic engine into a giant "day trader" operation for people.
They don't want someone to buy a black dye for 5000 in the morning and then sell it back to the trader for 5400 in the evening when the trader is selling it for 6000 due to market fluctuations. By spacing the buy/sell prices apart by a significant margin they are minimizing or completely eliminating the possibility of people doing this sort of scheme.
Ok, this could be an EFFECT of their economic model and not the cause of it, but it's not a bad reason for keeping buy/sell prices at such a disparity.
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Way to hit the nail on the head. I completely agree with you. If they made it 90% even 80% of the selling price people would use the exploit explain above and gold will be worthless and only people in the know would have buying power. That exploit would be as destructive to GW's PvE as bots where to D2.
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